Thursday, September 24, 2009

Rolling Update: Forsaken Wastes Collection

This post is a continually updating display of the runes I have in the Forsaken Wastes. Last update 1/3/10

CHAMPIONS
Abomination
Afflicted Corpse x2
Angel of Death
Animated Blade x2
Anthropomancer x2
Archfiend x2
Arctic Beast x2
Bile Zombie
Bladed Corpse
Blood Fiend x2
Bonecrusher x2
Boneguard Infantry x2
Broken Bones x2
Carrion Colossus
Cleric of Unrest x2
Collection of Souls x2
Corpse Golem
Crossbone x2
Crypt Guardian
Dark Enchantress x2
Dark Messenger x2
Dark Seductress x2
Dead Fairy x2
Death Guard
Death Harvester x2
Decayed Mercenary x2
Disturbed Spirit x2
Essence Devourer
Eternal Lich
Ethereal Soldier
Executioner x2
Fallen Draksar
Festering Corpse x2
Forsaken Follower x2
Grekin
Lich King
Mute Stalker x2
Necromancer
Necrotaur x2
Nether Wraith x2
Ravenwraith x2
Revenant
Risen Yeti x2
Shadestalker x2
Skeezick Boneblade x2
Skeletal Berserker x2
Skeletal Raider
Utterdark Spectre x2
Utterdark Voidhowler x2
Vampyre
Wandering Zombie x2

SPELLS
Black Ops
Chain Lightning
Chains of Corruption x2
Corpse Collection
Delay x2
Drain the Earth
Essence Drain x2
Festering Wounds
Foul Rite
Ghostly Visage x2
Mobilization
Necrosis x2
Necroweave x2
Plague x2
Reanimate
Serkan's Touch
Soul Cage x2
Soulreave x2
Spell Trap
Throw Bones
Wake the Dead
Weaken x2

RELICS
Chopping Block x2
Elsari Bazaar x2
Elsarin Vex
Graveyard
Mason's Spire
Mist of the Dead x2
Skull of Decay

EQUIPMENT
Blight Ring
Ethereal Mindshank x2
Fleshsewn Helm
Ghost Pendant
Reaper's Blade
Sacrificial Dagger x2
Shield of Darkness x2
Wraith's Tear x2

Rolling Update: Savage Tundra Collection

This post is a continually updating display of the runes I have in the Savage Tundra. Last update 1/03/10.

Savage Tundra Champions

Crystal Pheonix x2
Dwarven Mountaineer
Frost Giant
Frost Wolf x2
Furbull x2
Glacier Rhino x2
Ice Golem x2
Ice Guardian
Ice Wurm x2
Icecliff Patrol x2
Jakei Climber x2
Jakei Disciple
Jakei Footstriker x2
Jakei Frostwing x2
Jakei Icefisher
Jakei Maiden
Jakei Mindstriker
Jakei Shadowstriker x2
Jakei Shardmaster x2
Jakei Snowhisper
Lonx Ambusher
Lonx Hunter
Lonx Hurler x2
Lonx Shredder x2
Mastodon

Savage Tundra Spells

Ancestral Focus x2
Arcic Wail x2
Blizzard x2
Call of the Tundra
Cleansing Storm
Conjure Ice Block
Crystallize
Flash Freeze x2
Freeze the Earth x2
Frostbite
Frostguard
Humble x2
Lockdown
Millennial Icequake
Patience
Razor Ice x2
Rebound
Retrieve
Summon Ant
Weather Harden

Savage Tundra Relics

Coordination Tower x2
Icefishers' Hamlet x2

Savage Tundra Equipment

Crystal Spike
Frost Amulet x2
Heart of Ice
Ice Carved Greaves
L'usura's Staff x2
Yetihide Cape

Rolling Update: Sundered Lands Collection

This post is a continually updating display of the runes I have in the Sundered Lands.

Sundered Lands Champions

Acid Dragoleech
Archnicx2
Crokadar Guardian
Diamondhide Basilisk
Drakewing Swarm x2
Draksar Archer
Draksar Berserker
Draksar Broodling x2
Draksar Broodqueen
Draksar Chameleon x2
Draksar Charger
Draksar Doomslayer x2
Draksar Explorer x2
Draksar Footman
Draksar Gunner x2
Draksar Hunter x2
Draksar Master x2
Draksar Psion x2
Dune Walker x2
Krikkinwing x2
Master Trapsmith
Mounted Sauropod x2
Ravager
Resilient Skeezick x2
RipDemon x2
Sand Scorpion x2
Scythbill x2
Skeezick Alchemist x2
Skeezick Arthomancer x2
Skeezick Baiter
Skeezick Cannoneer x2
Skeezick Dragonslayer x2
Skeezick Drummer
Skeezick Filcher x2
Skeezick Netter x2
Skeezick Rioter x2
Skeezick Ruffian x2
Skeezick Scoundrel
Skeezick Torch
Skeezick Trapper
Skeezick Warmage
Skithmaw Hunter
Steelspine Bearcat x2
Sunderpede x2
Temple Guard x2
Varu Howler
Vindictive Skeezick x2

Sundered Lands Spells

Awaken Brood x2
Blister x2
Blood of the Dragon
Boil x1
Broodguard x2
Call to War
Channeled Violence
Draconic Benediction
Draconic Pulsar
Drought x2
Fight in Formation
Firestorm
Hatching Season x2
March of the Skeezick x2
Quickening x2
Sandspout x2
Sandstorm
Scapegoat
Skeezick Revolt
Summon Dragon
Taint x2
Tornado x2

Sundered Lands Relics

Dragon Skull
Draksar Warbanner
Hive x2
Sand Generator
Slum Market x2
Tainted Statue
Target Dummy x2
Unstable Powersource

Sundered Lands Equipment

Poison Fang x2
Rage Band x2

Rolling Update: Shattered Peaks Collection

This post is a continually updating display of the runes I have in the Shattered Peaks. Last update 1/03/10.

Shattered Peaks Champions

Alpine Cyclops x2
Bat Swarm x2
Cave Dragon x2
Cavernkeeper
Clay Form x2
Cyclops Battlefiend x2
Cyclops Earthshaker x2
Cyclops Mauler x2
Cyclops Nemesis x2
Cyclops Seer x2
Cyclops Shaman
Cyclops Wardrummer
Cyclops Youth x2
Deepcave Extractor
Eager Cyclops x2
G'hern Birthmother x2
G'hern Isangoma
G'hern Overlord x2
G'hern Punisher
G'hern Rager
G'hern Sustainer x2
G'hern Taskmaster
G'hern Thrower
G'hern Tyrant
Gluttonous Overseer x2
Hyaenid Spearman x2
Moga Assault Team x2
Moga Aviator x2
Moga Cannon x2
Moga Creeper
Moga Sapper x2
Moga Scout x2
Moga Slinger x2
Moga Trailblazer x2
Moga Trapper
Moga Trigger
Moga Zealot x2
Mogahern Destroyer x2
Mountain Lion x2
Mud Elemental x2
Oozing Slag
Overcharged Golem x2
Parasitic Fesh
Pit Wolf x2
Savage Boar x2
Sonic Elemental x2
Vengeful Cyclops x2
Voil Frenzy x2
Voil Lancer x2
Voil Queen
Voil Screecher x2
Voil Sorcerer x2
Voil Transporter x2
Voil Windstriker x2

Shattered Peaks Spells

Avalanche x2
Bad Blood x2
Consume Resources x2
Crack the Earth x2
Defend the Roost
Devour x2
Distract
Extended Reach
Implant x2
Intimidation x2
Lightning Storm x2
Limit
Magnify Beast
Stormwrack
Suicidal Attack x2
Swimming Lessons x2
Tribe War x2
Wings of Steel x2

Shattered Peaks Relics

Echo Chamber x2
G'hern Scarecrow x2
Moga Bartering Post x2
Moga Den x2
Tribal Hut x2
Tribal Post
Voil Caverns x2

Shattered Peaks Equipment

Bag of Boulders
Ball and Chain x2
Cyclops Eye Belt x2
Diamond Mace
G'hern Helm
Mammoth Club
Slaver's Whip x2

Rolling Update: Underdepths Collection

This post is a continually updating display of the runes I have in the Underdepths. Last update 1/03/10.

Underdepths Champions

Arachnodemon
Ash Demon x2
Bloodletter x2
Bok Guardian x2
Bok Warden
Captive Lorekeeper x2
Corrupted Cultist x2
Deep Elf Assassin
Deep Elf Fire Dancer x2
Deep Elf Masochist
Deep Elf Mercenary x2
Deep Elf Priestess x2
Deep Elf Ritualist
Deep Elf Scout x2
Deep Elf Summoner x2
Deep Elf Temptress x2
Ember Wasp x2
Fire Elemental x2
Firestarter
Gahlroon x2
Goblin Archer x2
Goblin Brute x2
Grundelwulf x2
Hell Tick x2
Imp x2
Imp Jester x2
Incinerator x2
Lavaflow Devourer x2
Magma Bunny x2
Murk Demon
Nefari Dragon x2
Nefari Reaper
Nefari Griefsinger x2
Nightmare x2
Pincushion x2
Redcap Twins x2
RipDemon Alpha
Rust Demon
Scorched Dwarf
Scorpic x2
Servile Brute
Shadow Master x2
Siege Monger x2
Soulbleeder
Succubus x2
Thunderhoof x2
Trap Spider x2
Undertortoise x2
Warogg x2

Underdepths Spells

Animosity x2
Arachnid Frenzy x2
Befoul
Blood Exchange
Cauterize x2
Coward's Reach
Dark Pact
Demolish x2
Erupt
Fire Blast
Hellfire x2
Mass Web x2
Mindstorm x2
Protect the Nest
Scorch the Earth x2
Shadow x2
Shatter x2
Shattered Nerves
Soul Feed x2
Summon Trap Spider x2
Superiority x2

Underdepths Relics
Altar of Votaev
Fire Ruby
Mark of Sheol x2!
Nefari Exchange x2
Nefari Torch x2
Orb of Protection
Temple of Brutality x2

Underdepths Equipment

Blade of the Snake
Demon Shield x2
Flameheart Pauldron
Hate Leech
Nefari Mind Tomb
Night Blade
Scepter of Onus x2
Sheoul Brand x2
Shield of Flame x2
Sword of Shadows x2
Traitorous Helm
Widowmaker x2

Rolling Update: Forglar Swamp Collection

This post is a continually updating display of the runes I have in the Forglar Swamp. Last Update 1/3/10

Forglar Swamp Champions

Bloated Toad x2
Boghopper x2
Boghopper Bull x2
Boghopper Huntmaster
Boghopper Mentor x2
Boghopper Pupil x2
Boghopper Shaman x2
Boghopper Spitter
Boghopper Tad x2
Darkmarsh Snatcher x2
Dreadwing
Electric Eel x2
Fentek Servant x2
Fire Salaman
Firk Botanist
Firk Mind Shredder x2
Firk Mindbreaker
Firk Prophet
Forglar Jellyfish x2
Froblic Bull x2
Giant Crustacean
Glowing Slider
Hippo Rider
Hydraxor
Kartch, Finlord
Magnetic Anuran x2
Marsh Raptor
Marsh Troll
Massive Anuran x2
Mirefolk Stalker
Mirevixen x2
Muck Dragon
Quagmirrian
Razorfin Slider x2
Salaman Dervish x2
Salaman Negamage
Salaman Soldier x2
Shock Toad x2
Sludge Wurm x2
Swamp Octopus x2
Swamp Wurm x2
Voodoo Shamfie

Forglar Swamp Spells

Backfire
Bog Trap x2
Corrode x2
Evolve x2
Feeding Frenzy x2
Hungry Mire
Huntmaster's Charm
Infuse
Loot
Marsh Song x2
Monsoon
Murky Depths

Forglar Swamp Relics

Flood Generator x2
Lotus Altar
Mire Fair x2
Mystic Whirlpool x2
Soulsphere
Spirit Altar

Forglar Swamp Equipment

Darkmarsh Helm x2
Firk Mask x2
Poison Dart x2
Scimitar of the Deep
Snaptooth Helm x2
Spirit Stone x2
Tidemaster's Bandoleer x2

Wednesday, September 23, 2009

Deck Construction: Gunning for Grimlic 3- Going After Grimlic

Game 5- Trials of the Forglar Swamp Normal

I'm so glad this map has the central island; it used to be utterly brutal. I draw Centaur Skirmisher, Archer Commander, Groble, Elven Archer, and Glorious Charge. I open with the Centaur and then back him with the Elven Archer on turn two. The Elven Archer kills the Boghopper Shaman in one turn, and I've got four champs on the board. Other than a weird thing where my Elven Archer dies to a Muck Dragon, my ranged attacks, combined with a War-Enchanted Groble, manage to clear most of the map in short order.

The presence of the magic-immune firk and the magic-eating Mandrake give my WE Groble pause, but I've got Mogaslicers to handle that. Strangely, the game ends the turn after it spawns the boss champion, but without me so much as touching him.

Game 6- Trials of the Forsaken Waste Normal

This is a low champ opening hand: Groble, Outcast of the Flame, Glorious Charge, Repair, and Full Plate. I open with the Outcast, then play a Groble; then I try something that may or may not pan out. I slap the Full Plate on the Groble. The map is small enough that the lumbering will hopefully not be a problem, and a Groble with 45 Defense will hopefully survive the entire fight. This is great. He takes no damage from anything, and I begin to play a mini-game designed around keeping him from being in a position to take damage (meaning, not letting him be hit by something with a base damage much over 10 and a decent attack). It turns out I needn't have worried, as nothing, none of the purple bases, none of the rares or exotics, have the capacity to injure my Groble. He finishes the battle with unblemished health.

Game 7- Trials of the Savage Tundra

Centaur Skirmisher, War-Enchanted Groble, Seed of Potential x2, Grimlic's Mirror. This is a sort of dream. I lead with the Centaur, but my eventual plan is to cast every rune in my opening hand before anything else. This means I'll have two War-Enchanted Grobles in position to eat up all the spells the AI casts. The best part of this is that it all goes down before a Snowblind is dropped, so I'm able to mirror my WE Groble without any misdirection. While the Skirmisher dances with the Frost Giant, being just fast enough to stay out of its reach, the Grobles work their way up toward the northern font. They hold on for a long time, though eventually one falls to the concerted efforts of 5 or so champions, and then the other crumbles a turn later.

As the armada of summoned foes draws closer, I put a Lodestone Construct in front of my shrine and equip him with the Full Plate; and again, full damage immunity. Or near-full; he can't stand up to the couple 18-Attack champions on the opposing team, and they gradually wear him out. In that time I pull out two Mogaslicers, and kill my way around the edges of the massive champion mass with them. However, once sufficient champions appear, they start just attacking my shrine, and then the odds turn against me.

Game 8- Trials of the Shattered Peaks Normal

I draw Medic x2, Groble, Dwarven Mogaslicer, Light as a Feather. The best bet here seems to be the Mogaslicer, and not just because I'm about to face a lot of moga. He's got the same speed as the Groble, but the damage aura will have a more immediate and useful effect once I'm meshed in with the enemies. He does very well in removing the first G'hern, while my Groble comes around and smashes the Scarecrow. The not-saving problem I've had with using experience comes up again, as my Outcast of the Flame somehow still doesn't have Immunity-Fire.

Things do start to clump up, with all the G'hern managing to spawn from the western font because I don't take it in time. The Groble, balanced by healing from a Medic, holds off the entire northern horde of moga. I put down the War-Enchanted Groble and when he starts taking too many hits, give him the Full Plate. Even with that boost, though, the WE Groble is still taking hits from the G'hern, all of whom have Attack in the high teens. I'm able to Mirror him before he dies, but I'm out the Full Plate facing four G'hern (including both of those brutal ranged champs) and a handful of moga. I bring out the Lodestone and the Archer Commander, but the latter isn't much by herself. By the time they're plucked off, I have nothing but my copied War-Enchanted Groble. He fights a running retreat, but Dirge is 48 Attack and 35 Damage by the time he kills me.

So that's a pair of hurtful, hurtful losses. However, they were losses which provided experience, so I plan to spend that and then delve into the battle with Grimlic for which the bg was constructed.

I increase the Archer Commander's Speed to 8 and purchase Volley Leader. I'm holding off on spending the Skirmisher xp, but I am curious as to whether or not Leap powers Blitz; if so, then buying up Leap 3 would let me get an extra move for the ap I'm spending, plus make them even better first-turn font grabbers. I buy the Mogaslicers 4 hp each, and purchase Speed 8 for the Lodestone (it'll turn into 9 with the Forest faction bonus). I max out the Medics' Heal Champion, and actually buy Immunity-Fire for the lower-level Outcast, along with upping his speed to 10. Even though they're getting expensive, I do buy Speed 10 on the Timber Wolves; I think I'll use them in a lot of split faction groups and I want them to have maximal mobility. I finally descend, lovingly, to tend to my War-Enchanted Groble. I top off his Resistance-Fire and purchase the first level of Resistance-Physical, then bump his speed and his health.

Champions Cost/Level/Attack/Defense/Speed/Damage/Hp/Range
Archer Commander 68/1/13/12/8(9 w/ Faction)/10/38/3-6, Commander:Archer, Volley Leader
Centaur Skirmisher x2 70/1/14/11/11/7(8 w/ Faction)/7/42/2-4, Mobility, Blitz
Dwarven King 97/4/14/22/9(10 w/ Faction)/14/58/1, War Cry 3, Divine Favor 3, Melee Specialist 2
Dwarven Mogaslicer x2 73/1/15/12/9(10 w/ Faction)/12/52/1, Damage Aura 3, Rend 3, Charge 2
Elven Archer x2 83/3/13/11(12 w/ Faction)/11/12/30/4-7, Barrage 1
Groble x2 86/3/10/25/9(10 w/ Faction)/10/42/1 Immunity-Fire, Pulverize 2, Siege, Fury
Lodestone Construct 61/1/10/18/8(9 w/ Faction)/11/46/1 Blacksmith, Construct Immunities, Pilfer
Medic x2 47/1/5/12/7(8 w/ Faction)/5/37/1 Immunity-Disease, Cleanse, Heal Champion 3, Passive, Immunize
Outcast of the Flame 82/13/11/10(11 w/ Faction)/14/37/3-6 Fire Aura 3, Incinerate 1, Dissipate, Confuse Attacker
Outcast of the Flame 84/2/13/11/10(11 w/ Faction)/14/37/3-6 Immunity Fire, Fire Aura 3, Incinerate 2, Dissipate, Confuse Attacker
Timber Wolves 88/2/10/10/10(11 w/ Faction)/9/24/1 Detection 1, Skirmisher, Timber Wolves
War-Enchanted Groble 76/1/10/19/8(9 w/ Faction)/11/47 Spellswallower, Resistance-Fire 3, Resistance-Physical 1, Construct Immunities, Adaptive-Ironfist, Loyalty

Spells
Ancestral Anger
Butterfly Wings
Glorious Charge
Grimlic's Mirror
Hammer Strike
Light as a Feather
Repair x2
Righteous Deflection
Spontaneous Growth

Equipment
Full Plate
Seed of Potential x2

So I'm glad I have the free units at start, because I only pull Centaur Skirmisher in my initial draw. I also have Butterfly Wings, Light as a Feather, Full Plate, and Glorious Charge. I use the Charge and Light as a Feather to get my Rangers tight up on the demons to the left and right of the shrine, and chew through them as quickly as I can. I drop the Timber Wolves once I secure a font, and they bite their way through the demons assaulting the font, though they don't do enough damage to get a kill before one of the three wolves falls. I get a Groble out on the west side and run him around, and bring out a few Centaur Skirmishers as well. However, I'm simply not inflicting sufficient damage to kill the demons fast enough. By the time I've cleared the first new wave I'm already trapped facing a second. My Medics do their best to heal, but I don't time my abilities properly in terms of addressing Inhibited Champs. It's another loss for team rock.

So I go again.

My second time, I draw Elven Archer, Timber Wolves, Righteous Deflection, Seed of Potential, and Spontaneous Growth. The Growth was a spell I never once saw last game, and I think it will really help here. I play out my Archer and set to cutting down the first rank. I give Menalaus the Seed, because he's really the one to kill in this game; no regen and vulnerability to fire means he gets hurt, and hurt bad, and hurt fast. Grimlic is tricky because many of the best ways to deal with fire exist in Wrath factions. I throw the Full Plate on Grimlic, since he's a teleporter and doesn't need normal movement. Then I realize that you can't teleport if you're lumbering, and things get a little less awesome- I'm waiting for my Lodestone to appropriate the item.

Another fun interaction lesson is that Spontaneous Growth doesn't override Scorch the Earth. These are the kinds of things it's hard to know without trying. My wolves and Groble push me up to just past the river, but a Gahlroon and fully three damn Imps drive me back. These Imps have fully 15 speed. That's just madness. It ends up being just the brothers, two Medics, a Mogaslicer at my font, and eight Ash Demons, an Imp, a Rust Demon, and a Scorpic. I'm afraid that, at present, I have to declare this experiment a sad failure.